Founders Cup: win $200 with a friendEnter free

A one-on-one wizard sport played in the air.

Free on Mac and Windows.

If you’ve played Rocket League, you already know the idea: jump, fly and knock the glowing ember through your opponent’s hoop. Here you’re a wizard, and the whole sky is in play.

Free alpha. You’ll make a quick account when the game opens.Keyboard and mouse work. A controller feels best.

Three air goals from one real match between two players.

Win $200 with a friend.

The Founders Cup is a free 2v2 tournament. Grab a teammate and play. If a friend you invited wins, you win too.

Starts Thursday, October 1, 8 pm ET

I made this game, and I’m still bronze at it.

Every Thursday at 8 pm Eastern I open a room, post the code in Discord and play anyone who shows up. If you beat me in a full match, your name goes on this page.

Play night: Thursdays at 8 pm ET, starting September 24

Players who have beaten me

  1. ThatGuy1
  2. N3154N

A match against another player at play night also counts toward Founding Alpha.

Here’s the whole game.

  • Score. The ember is the glowing gold ball. Get it through your opponent’s hoop.
  • Fly. Jump once to hop, then jump again in midair to start flying. Boost, steer and roll wherever you want to go.
  • Tackle. On the ground, charge up a tackle to knock your opponent over, or fake it and slip past them.
  • Finish. Whoever has more goals when the clock runs out wins, and a tie goes to sudden death.

Play a friend online with a room code, warm up against the sparring bot, or practice alone in free play and trials.

Download free
Defense counts too. Two saves from the same match.
Watch a longer look at the controls
Free play and a match against the sparring bot.
Music credits

Music: ‘The Illusionist’ by Scott Buckley, CC BY 4.0. scottbuckley.com.au. Music edited for this video. Recorded footage contains no game audio.

Download the video
A wizard wearing a lavender octopus hat with sleepy eyes, its tentacles curling over the brim
An embercast: one player’s lavender octopus.

Turn an ember into anything you can describe, then wear it.

It’s called embercasting. Say what you want, like a pumpkin with a crooked smile, a toaster or your cat asleep, and the ember takes that shape. A few minutes later it’s a real 3D piece on your wizard, in every match you play.

Every embercast is one of one, made from your words, so a wizard wearing four of them is hard to miss. I don’t know of another game that lets you do this.

Make your first embercast

The first two embercasts players made.

Each one started as a single sentence.

A wizard turning in place in a gold skull hat with glowing pink eyes and violet flames
“A gold skull helmet with pink glowing eyes and violet flames.”
A wizard turning in place in a mossy green wizard hat with stubby goat horns and a small heart on the front
“A mossy green wizard hat with stubby goat horns and a little heart on the front.”

Or mix pieces from the shop.

Swap hats, outfits and shoes between collections until the look is yours.

Dragon Tamer: Tiny Dragon · Forest outfit · Loose Noodle

Dragon Tamer

Tiny Dragon · Forest outfit · Loose Noodle

Moonlit Knit: Moon-Moth · Handmade Hearth Cardigan · Sunday Slippers

Moonlit Knit

Moon-Moth · Handmade Hearth Cardigan · Sunday Slippers

Knitting Club: Granny’s Knitting Circle · Street Spell · One More Row · Varsity Sneakers

Knitting Club

Granny’s Knitting Circle · Street Spell · One More Row · Varsity Sneakers

Deep Blue: Aquarium Helmet · Deep Space Diver · Loose Noodle

Deep Blue

Aquarium Helmet · Deep Space Diver · Loose Noodle

Street Octopus: Clingy Octopus · Street Spell · Varsity Sneakers

Street Octopus

Clingy Octopus · Street Spell · Varsity Sneakers

Cat Nap: Sleeping Cat · Handmade Hearth Cardigan · Sunday Slippers

Cat Nap

Sleeping Cat · Handmade Hearth Cardigan · Sunday Slippers

Forest Forager: Forest Menace · Forest outfit · First Spark

Forest Forager

Forest Menace · Forest outfit · First Spark

Sleepy Sunday: Sleepy Star · One More Row · Sunday Slippers

Sleepy Sunday

Sleepy Star · One More Row · Sunday Slippers

Castle Builder: Book Castle · Box of Trouble · Varsity Sneakers

Castle Builder

Book Castle · Box of Trouble · Varsity Sneakers

Bread Winner: Bread Winner · Street Spell · Quack Pack

Bread Winner

Bread Winner · Street Spell · Quack Pack

Founding Alpha is open now, and it closes when Community Alpha starts.

Play one online match against another person and verify your account email before it closes, and you’re a founding player for good. A match at play night counts.

Community Alpha is targeted for November 4, with at least 14 days’ notice before the window closes. Founder rewards arrive in an upcoming update. Read the rules

An indigo founder’s cloak, a gold keepsake and a lantern
What founders get: an outfit, a braided pull effect, a gold keepsake, the Founding Alpha title and every early-player pack after it.
  1. NowFounding Alpha
  2. Nov 4Community Alpha
  3. Dec 16Ranked Alpha
  4. Mar 17Beta
  5. Jun 16Release and Season 1

What I’m trying to make

I want to make a game with a few simple rules that people could spend years getting good at.

What interests me is how a game can stay essentially the same while the way people play it keeps changing. Someone discovers a technique. Someone else finds an answer. Players teach each other, develop styles, build rivalries. Their understanding grows, and familiar situations become interesting in new ways.

Rocket League is the game that made me fall in love with that possibility. It’s soccer with rocket-powered cars: two goals, a ball, and vehicles that can jump and fly. You can understand the objective immediately. Learning what you can do with your car can take years.

I love that the game gives you so much room to develop. As your control improves, you begin to see opportunities that were always there but that you couldn’t recognize or act on. Watching a better player can change your understanding of something you thought you knew.

A decade in, its basic premise still holds. The players keep finding reasons to care. That’s deeply inspiring to me. I think more games should trust a simple core enough to let a passionate community spend years exploring it.

That’s the ambition behind Embercast. I’m trying to make a small set of physical interactions that feel good, respond clearly, and give you freedom to experiment. I want the game to get out of your way. If I can get that core right, I’d love for it to remain essentially permanent while the techniques and strategies around it evolve.

But that requires accepting something a little uncomfortable: in Rocket League terms,

I’m currently bronze at my own game.

When a move feels awkward, I have to ask whether the controls need work or whether I need practice. I can change the rules whenever I want. That makes it easy to simplify something before I understand what mastering it might make possible.

Sometimes the right thing to do is leave it alone and keep playing.

Berkeley

Release notes

Here’s what’s new lately.

  • Kickoffs

    After every goal, both wizards and the ember reset for a 3, 2, 1, GO kickoff, like a real restart.

  • Tackles and feints

    Charge a ground tackle to knock your opponent down, or fake one to get past. You can see and hear the wind-up coming. One press puts the camera back behind you.

  • Your collection

    Browse, preview and equip everything you own. Clearer shop filters and a history of gifts you’ve received.

Earlier release notes
v0.2.1A better sparring partner

More time playing the point, less time waiting for something to happen.

  • The sparring bot takes its shots instead of getting stuck swinging the ember in circles.
  • Running out of Energy leaves you a way to defend. Deflections are free, and taking a breather gets you moving again sooner.
  • Mac downloads are signed and notarized for an easier first launch.
v0.2.0Bring another wizard

The practice court becomes a place to settle a score.

  • Create a private online room and share a code to play a friend on Mac or Windows.
  • Duels have a match clock, sudden-death overtime and a quick way to run it back.
  • Movement and ember control feel more immediate online, with clearer feedback when a connection drops.
v0.1.2Something to practice for

A little direction for the first few throws, and a reason to keep trying.

  • A hands-on tutorial introduces catching, throwing and getting around with the ember.
  • Casting trials and climbing challenges give you room to work on aim, distance and aerial control.
  • Quick retries and replays make it easier to see what happened, reset and have another go.
v0.1.1Getting off the ground

The ember starts to feel like something you can move with.

  • Stop the ember in midair, jump from it and link your movement into another attempt.
  • Ember Cam, the camera that follows the ball, gives you a better view of your swing and the space around you.
  • More control over camera sensitivity and throw height helps you find a setup that feels natural.
v0.1.0First spark

One wizard, one ember and a courtyard to figure them out in.

  • Catch the ember, build a swing and let momentum carry the throw.
  • Experiment freely with pulling, stopping and releasing, with no score to worry about.
  • Keyboard, mouse and controller support let you start playing with what you have.

Play the latest buildEvery release note on one page

Development notes

Every update I email lands here with all its pictures, along with what I’m learning as I make and play Embercast.

New notes will appear here as the game develops.

All development notes

Come play.

Free for Mac and Windows. You’ll make a quick account when the game opens, so your hats and matches follow you to any computer.

Download free

Windows may show a SmartScreen notice for a new publisher. The game is signed by Malagon Legacy, LLC. The Mac app is signed and notarized by Apple.

After a few rounds, tell me about one moment you wanted to try again.

Find a match or share a clip on Discord

You can also reply to your download email.