Magic takes
practice.

A free one-on-one wizard sport.

Push the ember. Take flight. Find your own way to play.

Windows and Mac · Open alphaController recommended

Concept illustration

A few rules. A lot to learn.

Lift the ember. Meet it in the air. Find the shot.

In-game footage from an earlier buildFree play and a match against a computer opponent.
Music credits

Music: ‘The Illusionist’ by Scott Buckley, CC BY 4.0. scottbuckley.com.au. Music edited for this video. Recorded footage contains no game audio.

Download the video

The ember is the glowing gold ball. Push it away, pull it toward you, or hold brake to anchor it in place. Pull toward an anchored ember to lift yourself into the air. Add a jump and a boost, and see how far you can go.

Play a friend online, practice against a computer opponent, or learn at your own pace in training and free play.

Make your wizard
your own.

A little cozy. A little strange. Entirely you.

Mix favorite pieces from different collections. Find a combination only you would wear.

Find your look in the game
Dragon Tamer: Tiny Dragon · Forest outfit · Loose Noodle

Dragon Tamer

Tiny Dragon · Forest outfit · Loose Noodle

Moonlit Knit: Moon-Moth · Handmade Hearth Cardigan · Sunday Slippers

Moonlit Knit

Moon-Moth · Handmade Hearth Cardigan · Sunday Slippers

Knitting Club: Granny’s Knitting Circle · Street Spell · One More Row · Varsity Sneakers

Knitting Club

Granny’s Knitting Circle · Street Spell · One More Row · Varsity Sneakers

Deep Blue: Aquarium Helmet · Deep Space Diver · Loose Noodle

Deep Blue

Aquarium Helmet · Deep Space Diver · Loose Noodle

Street Octopus: Clingy Octopus · Street Spell · Varsity Sneakers

Street Octopus

Clingy Octopus · Street Spell · Varsity Sneakers

Cat Nap: Sleeping Cat · Handmade Hearth Cardigan · Sunday Slippers

Cat Nap

Sleeping Cat · Handmade Hearth Cardigan · Sunday Slippers

Forest Forager: Forest Menace · Forest outfit · First Spark

Forest Forager

Forest Menace · Forest outfit · First Spark

Sleepy Sunday: Sleepy Star · One More Row · Sunday Slippers

Sleepy Sunday

Sleepy Star · One More Row · Sunday Slippers

Castle Builder: Book Castle · Box of Trouble · Varsity Sneakers

Castle Builder

Book Castle · Box of Trouble · Varsity Sneakers

Bread Winner: Bread Winner · Street Spell · Quack Pack

Bread Winner

Bread Winner · Street Spell · Quack Pack

Replay Theatre footage from an earlier build.

Watch your best
moments again.

Watch a saved match in Replay Theatre. Follow either player, follow the ember, or move the camera yourself. Slow down the action, choose a moment, and export a video to share.

Share a clip with the community

Be here from
the beginning.

Join early. Keep something that will never return.

The planned founding pack includes an outfit, a braided pull effect, a gold-diamond keepsake and a lasting title. Founding players receive every later early-adopter pack as it releases. Play and contribute to earn glowing upgrades.

Concept illustration of an indigo cloak, a gold keepsake and a lantern
Concept artProposed cosmetics. Not available in the current build.
Explore the planned reward packs

Be one of the first.

Separate permanent recognition is planned for the first 1,000, 10,000 and 100,000 eligible players. Signup alone does not reserve a place.

Your title begins at Common. Complete quests to earn Uncommon, Rare, Epic and Legendary treatments. The title stays yours.

A place in the credits.

Earn a place through 100 completed matches against 10 opponents, five accepted feedback reports or $25 in optional support. Any one route qualifies. Your public name is optional.

Rewards and credits are not active yet. Enrollment will require a verified account and a completed match against another player. Read the reward rules.

The road ahead

Planned ways to play, with target dates. Each phase opens when its new features are ready.

  1. September 2026 · Current phase

    Founding alpha

    About this phase

    Challenge a friend to 1v1 or practice at your own pace. Rewatch your best goals from any angle.

    Planned joining rewards: Founding outfit, braided pull, keepsake and title.

    Includes every later early-adopter pack.

  2. November 4, 2026 · Target

    Community alpha

    About this phase

    Complete quests, earn titles and find people to play with. Keep your replays and share your best goals.

    Planned joining rewards: Flight trail, lantern charm and title.

    Includes ranked-alpha, beta and launch packs.

  3. December 16, 2026 · Target

    Ranked alpha

    About this phase

    Face players at your level and climb the ranks. Earn titles that show how far you have come.

    Planned joining rewards: Goal celebration, medallion and title.

    Includes beta and launch packs.

  4. March 17, 2027 · Target

    Beta

    About this phase

    Enter tournaments and compete for winner titles. Build your competitive record and review the matches that matter.

    Planned joining rewards: Robe trim, enamel charm and title.

    Includes the launch pack.

  5. June 16, 2027 · Target

    Release + Season 1

    About this phase

    Play the first ranked season and earn season rewards. Build your competitive record across future seasons.

    Planned joining rewards: Launch ribbon and title.

  6. September 15, 2027 · Target

    Embercast Championship

    About this phase

    Qualify for the championship and compete for the title. Watch the best players face each other in the finals.

    Participant, finalist and winner honors are earned.

Dates are targets, not deadlines to join. We will give at least 14 days’ notice before a joining window closes. Earlier players keep their rewards and receive every later joining pack. Competitive honors are earned separately.

What I’m trying to make

I want to make a game with a few simple rules that people could spend years getting good at.

What interests me is how a game can stay essentially the same while the way people play it keeps changing. Someone discovers a technique. Someone else finds an answer. Players teach each other, develop styles, build rivalries. Their understanding grows, and familiar situations become interesting in new ways.

Rocket League is the game that made me fall in love with that possibility. It’s soccer with rocket-powered cars: two goals, a ball, and vehicles that can jump and fly. You can understand the objective immediately. Learning what you can do with your car can take years.

I love that the game gives you so much room to develop. As your control improves, you begin to see opportunities that were always there but that you couldn’t recognize or act on. Watching a better player can change your understanding of something you thought you knew.

A decade in, its basic premise still holds. The players keep finding reasons to care. That’s deeply inspiring to me. I think more games should trust a simple core enough to let a passionate community spend years exploring it.

That’s the ambition behind Embercast. I’m trying to make a small set of physical interactions that feel good, respond clearly, and give you freedom to experiment. I want the game to get out of your way. If I can get that core right, I’d love for it to remain essentially permanent while the techniques and strategies around it evolve.

But that requires accepting something a little uncomfortable: in Rocket League terms,

I’m currently bronze at my own game.

When a move feels awkward, I have to ask whether the controls need work or whether I need practice. I can change the rules whenever I want. That makes it easy to simplify something before I understand what mastering it might make possible.

Sometimes the right thing to do is leave it alone and keep playing.

Berkeley

Development notes

What I’m learning as I make and play Embercast.

New notes will appear here as the game develops.

Release notes

The small steps that make the next round feel better.

Earlier release notes
v0.2.1A better sparring partner

More time playing the point, less time waiting for something to happen.

  • The sparring bot takes its shots instead of getting stuck swinging the ember in circles.
  • Running out of Energy leaves you a way to defend. Deflections are free, and taking a breather gets you moving again sooner.
  • Mac downloads are signed and notarized for an easier first launch.
v0.2.0Bring another wizard

The practice court becomes a place to settle a score.

  • Create a private online room and share a code to play a friend on Mac or Windows.
  • Duels have a match clock, sudden-death overtime and a quick way to run it back.
  • Movement and ember control feel more immediate online, with clearer feedback when a connection drops.
v0.1.2Something to practice for

A little direction for the first few throws, and a reason to keep trying.

  • A hands-on tutorial introduces catching, throwing and getting around with the ember.
  • Casting trials and climbing challenges give you room to work on aim, distance and aerial control.
  • Quick retries and replays make it easier to see what happened, reset and have another go.
v0.1.1Getting off the ground

The ember starts to feel like something you can move with.

  • Stop the ember in midair, jump from it and link your movement into another attempt.
  • Ember Cam, the camera that follows the ball, gives you a better view of your swing and the space around you.
  • More control over camera sensitivity and throw height helps you find a setup that feels natural.
v0.1.0First spark

One wizard, one ember and a courtyard to figure them out in.

  • Catch the ember, build a swing and let momentum carry the throw.
  • Experiment freely with pulling, stopping and releasing, with no score to worry about.
  • Keyboard, mouse and controller support let you start playing with what you have.

Play the latest build

Your adventure awaits.

Play the current build and follow what happens next.

Play for free

Free alpha. No email needed to play.

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After a few rounds, tell me about one moment you wanted to try again.

Find a match or share a clip on Discord

You can also reply to your download email.

Concept illustration